Optional Rules
In this game, you can enable or disable rules to customize your Gomoku experience.
1. Capture
When the Capture Rule is active, the following settings are available:
Goal: The number of captured pairs required to win by capture. Valid values are 3 to 7 pairs (default: 5).Advantage: Starting captured-pair count for each player.Advantageis limited byGoal: each player's advantage can be set from 0 to Goal - 1.- Example: if
Goalis 5 and a player starts atAdvantage4, that player wins by capture after one additional pair.
2. Double-Three Prohibition
- If enabled: The game enforces Double-Three Prohibition and prevents moves that would result in a double-three situation.
- If disabled: Players are allowed to play double-threes, which can lead to more aggressive tactics and quicker victories.
3. Rule Interactions
- If
Captureis disabled, capture wins are disabled and capture-related settings (Goal,Advantage) no longer affect the result. - If both
CaptureandDouble-Three Prohibitionare disabled, the game effectively becomes free-style five-in-a-row (no restrictions, five-or-more wins). - If
Captureis disabled, five-or-more contiguous stones wins immediately; breakability-by-capture is not checked. - If
Captureis enabled, five-or-more contiguous stones is only a win when the line cannot be immediately broken by capture. - If both
CaptureandDouble-Three Prohibitionare enabled, a move that creates a double-three remains forbidden even if that move would also capture stones.